Digital Footprint (Digital Footprint & Identity). Students learn to think carefully before posting and sharing information by comparing their digital footprints to things such as a permanent marker, a copy machine, or a jumbotron at a stadium. |
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The Pressure to Be Connected (Media Balance & Well-Being). Students hear what other teens have to say about how digital media has them feeling "hooked," then think critically about their own digital media use. |
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Connect |
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Friendships and Social Media (Relationships & Communication). Students hear what other teens have to say about using social media to connect with friends, consider the complications and distractions that can happen, and think critically about how social media affects their own relationships. |
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Oversharing and Your Digital Footprint (Digital Footprint & Identity). Students hear what other teens have to say about sharing on social media, then think critically about the decisions they're making any time they post something online about themselves or others. |
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Social Media TestDrive Simulations: | |
Like a driving simulator for young people learning to drive a car for the first time, Social Media TestDrive provides a simulated experience of realistic digital dilemmas and scenarios, along with key concepts and strategies for navigating them. Each Social Media TestDrive module teaches a set of digital citizenship concepts within a safe and protected platform. Young people can practice important social media skills without worrying about negative consequences. Social Media TestDrive does not collect or store any personal information. Young people are able to create a profile, but all data is permanently deleted once users finish a module or leave the Social Media TestDrive website. |
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Digital Compass Game: |
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The award-winning game is an innovative way to give students the freedom to explore how decisions made in their digital lives can affect their relationships and futures. Through the suite of popular choose-your-own-path games, students play through the perspective of one of eight main characters, each of whom is facing a different digital citizenship dilemma. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action. Click Here for Digital Compass Game! |
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Code |
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Learn to code – Pre-reader Express Learn computer science by trying the lessons at your own pace! Learn to create computer programs, develop problem-solving skills, and work through fun challenges! Make games and creative projects to share with friends, family, and teachers. |
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Learn to code – Ages 9 to 18: Express Course Learn computer science by trying the lessons below at your own pace! Learn to create computer programs, develop problem-solving skills, and work through fun challenges! Make games and creative projects to share with friends, family, and teachers. |
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Collect |
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